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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
FT Diomedes
The Graduates RAZOR Alliance
399
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Posted - 2014.05.17 16:40:00 -
[1] - Quote
It seems that you really hate freighters and jump freighters. Noted. Now just make it so that jump freighters cannot jump drive out of high sec and the circle of rage will be complete. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
402
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Posted - 2014.05.17 18:49:00 -
[2] - Quote
Dawn Harbinger wrote:First, if the goal of the JF nerf is to encourage industry in null sec why not just limit the jump range (+ the increased fuel cost) rather than just make them worse overall and even less fun to fly? Secondly, asking someone who has already invested a lot of time and effort into acquiring such an expensive ship to pay nearly 2 billion more isk on capital rigs with nothing to show for it is a huge disappointment. If I'm going to invest that much into a ship I want to be excited about the benefits. Let us gain enough armor HP to take advantage of our T2 resists, let us increase our agility to warp off from beacons faster, etc. A return to the "baseline" does nothing to excite players or show off their prized ships. *that JB align nerf
This is the real kick in the balls. It would be one thing if adding two rigs to the JF could actually make it better in some respect, even if it was not massively better. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
405
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Posted - 2014.05.17 19:48:00 -
[3] - Quote
If the intent is truly to make null sec less of a big blob and give smaller entities a chance to set up their own independent empires, then you need to redistribute the resources across space better. Give me the option to get more than one kind of ice in a region. Give me the ability to get a good distribution of salvage and moon minerals without having to import everything. Then make it really hard to import, export, and project power. That will make it more viable to divide null sec up into a bunch of independent city states vice the two huge power blocs we currently have.
Nerfing all the transportation systems before making these changes is putting the cart before the horse. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
407
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Posted - 2014.05.17 20:01:00 -
[4] - Quote
beerthief wrote:CCP Fozzie wrote: T1 rigs are easily enough to bring normal freighters above their current cargo values.
CCP Fozzie wrote: and with T1 cargo rigs their cargo holds will be between 4 and 7% smaller than current.
one of these is not like the other
The first quote is about Freighters. The second quote is about Jump Freighters. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
416
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Posted - 2014.05.18 02:39:00 -
[5] - Quote
Normally I am all about how Eve is a harsh, dark universe where death and mayhem lurk around every corner, but some things in life just suck. Logistics is one of those things. If I had a forty right now, I'd pour some out for all the freighter and jump freighter pilots who got kicked in the crotch today.
This whole thing reminds me of the poor crippled kid joke. He's walking along with one arm all crippled and crooked and the other nice and strong and straight. He sees a church, goes inside and prays devoutly, "Dear Lord, please make both my arms the same." Our omniscient Creator hears his plea and promptly grants his wish. The kid now has two crippled and crooked arms. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
430
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Posted - 2014.05.18 15:34:00 -
[6] - Quote
CCP Fozzie wrote:Hey everyone. I haven't caught up on the entire thread yet (still working through page 19) but I wanted to quickly let you guys know that the mass values that were previously listed in the OP for freighters were a mistake on the forum post. We never changed the freighter mass values, and have no intention of preventing them from travelling through highsec wormholes.
The numbers are now corrected in the OP.
Ok, back to reading the rest of the thread. I'll let you guys know when I'm caught up.
It's good to see that you at least listen to the CSM advocate for WH's. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
438
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Posted - 2014.05.18 21:08:00 -
[7] - Quote
CCP Fozzie wrote:Lena Lazair wrote:CCP Fozzie wrote:The numbers are now corrected in the OP. Can you confirm in contrast that the agility nerf to JFs is intentional? (from 0.05 to 0.0625)? It's intentional, although I have been seeing a few good arguments for reconsidering it in the thread so far.
The best argument is that Eve is supposed to be fun and engaging gameplay. Making flying a freighter or jump freighter less fun or even less engaging is poor design. I'm all in favor of smaller cargos across the board, but make the ships less horrible to fly. I say lower freighter cargo holds to around 600k m3, jump freighters to 250k m3, and make them align/warp 30% faster. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
439
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Posted - 2014.05.19 02:06:00 -
[8] - Quote
If you really want to make it harder to do null sec logistics, without making it more painful to fly the ships, you need to seriously nerf the cargo holds on freighters and jump freighters. I think somewhere between 25% and 40% would do it (all freighters could still carry an IHub upgrade).
High sec folks should not care about this because you cannot efficiently fill a freighter with anything useful and stay below the 1b ISK mark, except maybe shrink-wrapped, unpackaged ships.
WH folks will still be able to move in fuel, because mass is not affected, only volume. They might have to do it more often, but life is imperfect. So will the rest of us...
Well-organized groups can still Titan bridge freighters down to 0.0, without changing the ability to move fleets, but it becomes less cost effective because they are moving 30% less per freighter. And they still have to get that freighter from high sec to the Titan...
Jump freighters become more expensive per m3 to move, because they lose 30% of their space. This is on top of the other changes to jump drives. Jump freighters now get used less for every day or bi-weekly stuff, because more people find it cost effective to use a BR or some other ship. More pilots moving stuff is a good thing.
In return, players get a straight up agility and warp speed buff of 30%, to make it less painful to pilot the ship. The ships get no nerf to tank. On top of that, players can still rig for warp speed, tank, agility, cargo, etc. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
445
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Posted - 2014.05.19 22:44:00 -
[9] - Quote
CCP Fozzie wrote:Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.
Have a good night!
This is good PR. Thank you for treating us with some basic decency and respect. We owe you the same. This is my signature. There are many like it, but this one is mine. |
FT Diomedes
The Graduates RAZOR Alliance
451
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Posted - 2014.05.21 01:40:00 -
[10] - Quote
Yuri Fedorov wrote:Tippia wrote:baltec1 wrote:Lyn Fel wrote:In before everyone freaks out about having spent billions on rigs they can't use. I'm waiting for full fittings and the nerfs that go with it. Attempt #2: Only highslots. 6 of them! Role bonus: may launch bombs in highsec. I am ready to gank catalysts with a freighter.
In Russia freighter ganks you! This is my signature. There are many like it, but this one is mine. |
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